

The Game Gear version, however, was coded by Novotrade (they ceased operations in 2006 - a fitting punishment), and suffers considerably due to the limited hardware of the Game Gear. The Genesis version reviewed at just above average at the time and was considered by many outlets as an unoriginal platformer. This 16-bit platformer featured game code written by SEGA themselves, with artwork hand-drawn by Jim Davis (a similar situation to the Genesis version of Aladdin, where the animation frames were drawn by hand and then painstakingly digitized into game sprites).

In the early nineties, Garfield: Caught in the Act scrambled its way onto the Sega Genesis. Overnight, Garfield made so much money for Jim Davis and all the failed former farmhand had to do was crank out another Garfield comic of dubious quality and watch the money PAW in. His design altered, the focus of the comic strip changed, and the birth of the Garfield "brand". was founded and along with it, what made Garfield unique was cast aside. In that review, I explained how Garfield was turned from a popular comic strip into a multimedia franchise along with extensive merchandising. I've written about Garfield before for Random Access, having reviewed the middling Nintendo DS title Garfield's Nightmare.
